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Mask Weight

Applies bone weights using a mask texture.
By applying a gradient to the mask texture or painting it darker, you can smoothly attenuate the influence near the boundary and adjust the blending rate with existing weights.

Mask Weight

ItemDescription
Material SlotSets the material slot used to apply weights.
Mask TextureSets the mask texture used to apply weights. Darker colors preserve the existing weights strongly, while brighter values reflect this weights strongly.
WeightSets the value of the weight (influence of the bone) to be applied.

TIP

By installing the Mask Texture Editor, you can create and edit mask textures directly in the Unity Editor.

Mask Texture Editor